Friday, September 28, 2018

4d6 Drop the lowest with Inspiration Pad Pro

While setting up tables to generate PC pre-gens, I ran into trouble while trying to roll up attributes, so I made this. Just call a roll on the table and it will roll 4d6, pick the 3 highest, and return the total.

Table:Roll
Type:Dictionary
Set:  die1 = {1d6}
Set:  die2 = {1d6}
Set:  die3 = {1d6}
Set:  die4 = {1d6}
Set: roll4 = {die1 + die2 + die3 + die4 - min(die1,die2,die3,die4)}
Default:{roll4}//4d6 drop the lowest

Here's a less readable but more compressed version. The table typt and default are also optional, since this only includes one method.

Table:RollCompressed
Type:Dictionary
Set: roll4 = {{die1 = {1d6}} + {die2 = {1d6}} + {die3 = {1d6}} + {die4 = {1d6}} - min(die1,die2,die3,die4)}
Default:{roll4} //4d6 drop the lowest

Friday, September 21, 2018

DCC 83.1: Tales of the Shudder Mountains Review

I'm not quite sure why Goodman Games thought people would pay $10 ($7 pdf) for this. Frankly, I wish I hadn't paid $5 for it. It's 20 half-pages (booklet), and that's with a lot of padding.

The booklet describes itself as 3 mini-adventures, but each mini-adventure is really just a single encounter with an extra fight or two tacked on. They're supposed to be supporting adventures for DCC 83: The Chained Coffin, but there's nothing tying them to it. You could easily drop these anywhere.

Each adventure takes up about 6 pages, including a completely unnecessary map, but could have been covered just as well in one. The long descriptions and irrelevant backstory could have been replaced by actually fleshing out the encounters with more content. Or even better, giving us more gamable information on the intelligent creatures. Some motivations beyond just killing the PCs.
Everything attacks on sight, except for a mute quest-giver who will attack if you are rude or can't understand his poor pantomime.

That said, I wouldn't actually call the book bad. There is some nice prose. The description of the bleeding ghost is particularly evocative, as are the quotes at the beginning of each adventure.
The underlying ideas have potential.

  1. A pond in the forest that bring the dead back to life, but the locals don't want to share because they're afraid that it's a limited resource.
  2. A ghost who needs laying to rest, but can't tell you what he needs because his throat was slit.
  3. A wizard with lightning zombies who's got magic berry bushes but is completely dependant on them.

But rather than take these ideas and run with them, they just frame a series of combats. And frankly those descriptions are a little charitable.

I think the book is still salvageable. It was a enjoyable read and the pertinent details are sticky enough you could easily use them as off the cuff encounters. Good luck trying to run from the book at the table though.